Big Esports and Gaming Vocabulary
Esports and Gaming form the whole ecosystem with their slang. To allow everyone to understand the gamers better, we've curated the vocabulary of significant terms used in gaming and esports. We hope it can be helpful for everyone interested. The vocabulary has been curated with support from Esports.NGO.
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A
Auto-attack (AA): This foundational gameplay mechanic is essential in many video games, particularly in MMORPGs and MOBAs, where a player's character automatically initiates combat with an enemy that comes within a pre-defined proximity. This automatic engagement allows for a more streamlined gameplay experience, eliminating the need for the player to execute basic attack commands continuously. Instead, players can focus on strategic planning and executing more complex abilities, ensuring that their character maintains combat effectiveness even as they manage other tasks within the game environment. This mechanic simplifies the combat system and introduces a layer of tactical depth, as players must position themselves advantageously to maximise the impact of their auto-attacks.

AAA (Triple-A): This term represents the pinnacle of video game development, denoting projects allocated substantial budgets and resources, often developed by top-tier studios recognised for their large-scale and high-quality productions. These games are characterised by exceptional graphics, deep storytelling, extensive gameplay, and innovative mechanics, setting industry standards for quality and immersion. The development of AAA titles involves significant investment from publishers and developers alike, aiming to create blockbuster hits that captivate large audiences and achieve critical acclaim. Within the context of the esports and gaming industry, Triple-A games often form the backbone of competitive gaming, offering a rich landscape for players, spectators, and investors, as highlighted in discussions about game publishers, intellectual property (IP) owners, and the exploration of business opportunities within the esports ecosystem as delineated in the book.

Achievements: In the digital gaming landscape, achievements are milestones that commemorate a player's accomplishments, skill, or completion of specific challenges within a game. These rewards can range from simple acknowledgements of progress to complex recognitions requiring significant dedication, strategic gameplay, and mastery of game mechanics. Achievements enhance the gaming experience by providing goals outside the primary game objectives, encouraging exploration, experimentation, and extended engagement with the game. For players, achievements offer a tangible record of their skills and accomplishments, fostering a sense of satisfaction and personal achievement. They also promote a competitive spirit among the gaming community, as players compare their achievements and strive to complete complex challenges, adding a layer of social interaction and bragging rights.

ADR (Average Damage per Round): This statistic is a critical measure in the competitive gaming arena, quantifying a player's contribution to their team's offensive efforts by calculating the average amount of damage dealt to opponents in each round of play. It is a benchmark for assessing individual and team performance, highlighting players' efficiency and effectiveness in combat situations. A high ADR indicates a player's proficiency in engaging with enemies, utilising their arsenal, and strategically navigating the game environment to maximise their impact on the match's outcome. As such, ADR is a pivotal metric for teams and coaches in evaluating performance, strategising gameplay, and making informed decisions about player roles and game tactics.

ADS (Aiming Down Sights): This gameplay mechanic is instrumental in first-person shooter (FPS) games, allowing players to aim precisely by aligning their viewpoint with their weapon's sights. This mode significantly enhances accuracy at the expense of movement speed, requiring players to make tactical decisions about when and where to employ ADS for optimal effectiveness. The mechanic adds a layer of realism and depth to the shooting experience, as players must account for factors such as recoil, bullet drop, and the trade-off between mobility and precision. Mastering ADS is crucial for success in FPS games, as it can dramatically affect a player's ability to hit targets, especially at longer ranges, and can be the deciding factor in high-stakes encounters.

AFK (Away From Keyboard): This term denotes a player's temporary absence from their gaming setup, resulting in their inactivity within the game environment. AFK can occur for various reasons, including real-life interruptions, technical issues, or intentional breaks. Regardless of the cause, an AFK player can significantly impact the gameplay experience, especially in team-based or competitive settings, where full participation is crucial for success. Games and gaming communities have developed various mechanisms and policies to address AFK behaviour, from automatic detection and penalty systems to player reporting tools, aiming to maintain fair play and an enjoyable experience for all participants.

Aggro (Aggression): In gaming, aggro refers to the mechanism through which a player or group of players draws the attention or hostility of non-player characters (NPCs) or enemy units. This concept is pivotal in both single-player and multiplayer games, especially in genres such as RPGs (Role-Playing Games), MOBAs (Multiplayer Online Battle Arenas), and MMORPGs (Massively Multiplayer Online Role-Playing Games), where strategic management of enemy focus is essential for navigating combat scenarios. Players can manipulate aggro through various means, such as using specific abilities, dealing damage, or employing items to control the flow of battle, protect vulnerable team members, and exploit enemy weaknesses. Understanding and managing aggro dynamics are critical skills for players, as they can significantly influence the outcome of encounters, dungeons, raids, and competitive matches.

AI (Artificial Intelligence) for NPCs: In video gaming, AI is foundational in creating dynamic, challenging, and believable non-player characters (NPCs). AI algorithms allow NPCs to simulate complex human behaviours, making decisions based on various factors, including player actions, environmental conditions, and predefined objectives. This simulation of intelligence enables NPCs to engage in combat, navigate the game world, interact with players and other entities, and contribute to the narrative and immersive experience of the game. The sophistication of AI in gaming continues to evolve, with developments in machine learning and neural networks offering new possibilities for NPC behaviour, creating more adaptive, responsive, and unpredictable game experiences. Within the context of the book, the discussion on AI underscores its significance in gaming technology and its application in enhancing the realism and depth of interactive entertainment.

Aimbot or Autoaim: These terms refer to illicit software tools that automatically align a player's aim with opponents, drastically reducing the skill required to hit targets in shooter games. Aimbotting undermines games' competitive integrity and fairness, offering users an unfair advantage by compensating for aim precision and reaction speed. The gaming community and developers actively combat the use of aimbots through sophisticated detection mechanisms, anti-cheat software, and strict penalties, as these practices not only compromise individual matches but also threaten the overall health and credibility of competitive gaming environments.

AKA (Also Known As): This abbreviation is widely used across various contexts to indicate alternative names, titles, or identifiers by which a person, place, or concept may be recognised. In gaming, AKA is often employed to refer to players' pseudonyms, character names, or game titles, facilitating communication and identification within diverse and multifaceted gaming communities. Multiple designations or nicknames are commonplace, reflecting the rich culture and creativity inherent in the gaming community, where individuals can adopt various personas and identities.

Alpha: The alpha phase in game development marks an early stage where the game is functional but not fully completed, often featuring limited content, features, and mechanics. This phase serves as a crucial testing ground, inviting feedback from a select group of testers or early adopters who can provide invaluable insights into gameplay, bugs, and player experience. The feedback gathered during the alpha phase is instrumental in guiding further development, allowing developers to refine and improve the game based on fundamental user interactions. Alpha releases are a testament to the iterative nature of game development, emphasising the importance of community engagement and feedback in crafting engaging, polished, and successful gaming experiences.

AoE (Area of Effect): This term is paramount in describing game mechanics where attacks or abilities impact a designated area rather than a single target, affecting all entities within that zone. AoE abilities are strategic tools in a player's arsenal, allowing for the engagement of multiple opponents simultaneously, clearing groups of enemies, or controlling space in combat scenarios. Mastery of AoE abilities requires understanding their range, effect, cooldowns, and optimal use cases, making them critical in tactical gameplay, whether in clearing dungeons, battling waves of enemies, or team fights in multiplayer engagements.

API (Application Programming Interface): APIs serve as the backbone for software development and integration, offering a set of protocols, routines, and tools for building software applications. In gaming, APIs play a pivotal role in enabling communication between different software components, such as games, databases, and third-party services, facilitating a seamless exchange of data and functionality. For example, APIs allow for integrating external tournament platforms with games, enabling real-time data transfer, matchmaking, and statistical analysis. The discussion on APIs within the book underscores their importance in fostering interoperability and innovation within the gaming ecosystem, enabling developers to create more connected, dynamic, and engaging gaming experiences.

APM (Actions Per Minute): This performance metric gauges a player's operational speed and efficiency in executing commands during gameplay, measuring their mechanical skill and proficiency. A high APM indicates a player's ability to manage multiple tasks simultaneously, make quick decisions, and execute complex strategies under pressure, traits particularly valued in fast-paced, competitive gaming environments. Improving one's APM can significantly enhance gameplay performance, enabling players to outmanoeuvre opponents, optimise resource management, and execute high-level strategies, making it a key area of focus for competitive gamers seeking to refine their skills and gain a competitive edge.

AR (Augmented Reality): Augmented Reality technology enriches the real-world environment with digital elements, overlaying computer-generated imagery on users' views of the natural world to create immersive, interactive experiences. AR represents a frontier for innovation in gaming and esports, offering new platforms and modalities for game development and engagement. By blending digital and physical realities, AR games encourage players to interact with their surroundings novelly, opening up possibilities for location-based gaming, enhanced spectator experiences, and interactive storytelling. The exploration of AR within the book highlights its potential to redefine gaming and esports landscapes, offering insights into future trends and the evolving dynamics of player engagement. Visit the dedicated section for details.

Arcade: Arcade has dual connotations in the gaming world, referring to establishments that house coin-operated video games and to a gaming genre characterised by its straightforward, action-centric gameplay. Arcades, as venues, played a pivotal role in the history of video gaming, serving as communal hubs for gaming enthusiasts and fostering a culture of competitive play. On the other hand, the arcade genre emphasises quick reflexes, simple controls, and immediate gratification, offering players an accessible entry point into gaming. The enduring appeal of arcade-style games, despite the evolution of the gaming industry, underscores the timeless nature of engaging gameplay mechanics and the universal desire for challenge and fun.

Assist: In multiplayer gaming, an assist is a credit awarded to a player for contributing to the defeat of an opponent, usually through actions that weaken the opponent but do not directly result in their elimination. Assists highlight the collaborative nature of team-based games, recognising the importance of teamwork and strategic cooperation in achieving objectives. The concept of assists reinforces the idea that success in multiplayer environments often depends on the collective efforts of a team rather than the actions of individual players alone, encouraging players to support one another and work together towards common goals.

Avatar: An avatar in the gaming world serves as a player's virtual representation, a digital alter ego that interacts with the game environment and other players. Customisable avatars allow players to express their identity, preferences, and creativity, offering a personal touch to their gaming experience. Through avatars, players navigate virtual worlds, undertake quests, engage in battles, and form relationships with other players, making avatars a central element of online gaming communities. The design and customisation of avatars reflect the increasing importance of personalisation and social interaction in games, allowing players to immerse themselves fully in the gaming experience and forge a unique digital presence.
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Backdoor: In the strategic playbook of competitive gaming, the backdoor tactic is a cunning manoeuvre where players use a stealthy approach to assault the adversary's stronghold or pivotal objectives, circumventing confrontation with the opposing forces. This strategy exploits moments when the enemy is preoccupied elsewhere, allowing for a surprise attack that can lead to a swift and decisive victory. It requires meticulous timing, a deep understanding of game dynamics, and effective team coordination, showcasing the depth of strategic planning and the element of surprise in gaming contests.

Bait: This tactical gambit involves a player orchestrating a scenario to entice their opponent into a precarious situation by simulating vulnerability or initiating a strategic retreat. The essence of baiting lies in deception and psychological manipulation, aiming to provoke the adversary into committing errors or walking into an ambush. Successfully executed, baiting can shift the balance of power, turning seemingly disadvantageous positions into opportunities for a counterattack, underscoring the importance of cunning and psychological warfare in competitive gaming.

Balancing: The intricate process seeks to calibrate game mechanics to ensure equitable conditions for all participants, fostering an environment of fair competition and enjoyable gameplay. Developers strive to eliminate imbalances that could skew gameplay in favour of specific strategies or characters through meticulous adjustments to character abilities, game rules, and item properties. Balancing is a continuous endeavour, necessitating ongoing evaluation and adjustment in response to player feedback and evolving gameplay trends, highlighting the commitment to creating a balanced and engaging gaming experience for all players.

Ban: The imposition of a ban represents a formal exclusion of a player from a game, specific competitions, or access to certain game content, typically as a repercussion for violating game rules or community standards. Bans can vary in duration, from temporary timeouts to permanent exclusions, serving as a deterrent against misconduct and preserving the integrity of the gaming environment. The enforcement of bans underscores the gaming community's dedication to fairness, respect, and sportsmanship.

Battle Pass: This monetisation model enhances the gaming experience by rewarding players with many in-game items, such as skins, emotes, and other cosmetic enhancements, as they surmount challenges and ascend through levels. The battle pass system incentivises continued engagement and progression, enriching the player's journey through a game by offering tangible rewards for their achievements and dedication.

Battle Royale (BR): A thrilling game mode that pits players against one another in a last-man-standing showdown within an ever-contracting battlefield. This genre has captivated the gaming community with its blend of survival tactics, resource management, and strategic combat, accommodating various participants in each round. The dynamic play area forces players into closer proximity, escalating the intensity and demanding adaptability as they vie for supremacy amidst a dwindling field of contenders. Visit the dedicated section for details.

Best-of-X: This competitive format determines the victor based on who secures the majority of wins in a series of games, set at a predefined count. It introduces a layer of endurance and consistency to competitions, requiring participants to not only best their opponents in isolated matches but also maintain superior performance across multiple engagements, challenging players' adaptability, strategic planning, and resilience under pressure. Visit the dedicated section for details.

Beta: Following the alpha stage, the beta phase of game development represents a more refined iteration of the game, opened to a broader audience for testing and feedback. This stage is crucial for identifying lingering issues, gathering insights on player experiences, and fine-tuning gameplay before the official release. The beta phase underscores the collaborative effort between developers and the gaming community to polish and enhance the game, ensuring a robust and enjoyable product.

BM (Bad Manners): This term encapsulates behaviours deemed disrespectful or unsporting within the gaming context, such as taunting, gloating, or other forms of poor sportsmanship. Such actions can detract from the positive gaming experience and are often frowned upon by the community, highlighting the importance of respect, courtesy, and good etiquette in maintaining a healthy and enjoyable gaming environment.

Boosting: The controversial practice involves players seeking to artificially elevate their ranking within a game by enlisting the assistance of more skilled individuals. This method not only undermines the integrity of competitive rankings but also distorts the matchmaking process, impacting the competitive balance and fairness of the game. Boosting is combated by game developers and communities through monitoring, penalties, and measures designed to preserve the authenticity of player achievements and rankings.

Boss: In gaming lore, bosses are formidable adversaries, often marking the culmination of a level, area, or narrative arc. These powerful entities present significant challenges, requiring players to muster their skills, strategy, and resources to overcome them. Boss encounters are designed to test players' mastery of the game mechanics and their ability to adapt to complex combat scenarios. They serve as milestones in the gaming journey and offer rewarding experiences upon their defeat.

Bots: These computer-controlled entities simulate human player actions within games, exhibiting varying levels of complexity and behaviour. Bots can serve multiple functions, from providing opponents or allies in single-player modes to facilitating training and practice. Implementing bots demonstrates AI advancements, enriching the gaming experience by offering dynamic and responsive interactions within the virtual environment.

Bracket: In tournament structures, the bracket is the visual representation of the match sequence, delineating the path competitors must navigate through various rounds to reach the showdown. This layout organises the progression of contests and adds a strategic dimension, as participants can anticipate potential matchups and strategise accordingly. Brackets are central to the planning and execution of tournaments, ensuring clarity, fairness, and excitement as competitors vie for victory.

BRB (Be Right Back): This common online acronym signals a player's temporary departure from the game or conversation to return shortly. It serves as a courtesy notice to fellow players or chat participants, maintaining communication and setting expectations about availability, reflecting the importance of etiquette and cooperation in online interactions.

Buff: In gaming, buffs constitute enhancements or improvements granted to characters, items, or abilities, amplifying their effectiveness within the game. These boosts can be temporary, lasting for the duration of a match, or permanent through updates from developers, strategically altering gameplay dynamics. Buffs can significantly impact game balance and player strategies, underscoring the dynamic nature of game development and the continuous pursuit of an engaging and balanced play experience.

Bug: Bugs are flaws or errors within a game's code that can lead to unforeseen issues or glitches during gameplay, affecting game performance, player experience, or game mechanics. Identifying and rectifying bugs is crucial to game development and maintenance, ensuring a smooth and enjoyable gaming experience. The collaborative effort between developers and players in reporting and addressing bugs reflects the shared commitment to quality and reliability in gaming.

Bullet Sponge: This term describes enemies or characters in games that require extensive damage to defeat, often criticised for contributing to repetitive or unengaging gameplay. The concept of bullet sponges challenges game designers to balance difficulty and engagement, ensuring that combat remains challenging yet rewarding.

Bunny-hopper: Bunny-hopping refers to players who continually jump in first-person shooter games to evade enemy fire, exploiting game mechanics for an advantage. This technique can be contentious, seen by some as a legitimate skill and others as an exploit, sparking debate on game design and fair play.

Buyback: The buyback mechanic allows players to rejoin the game after being defeated, typically at the cost of in-game currency or resources. This feature adds strategic depth, offering players a second chance at victory but at a significant expense, emphasising the importance of resource management and strategic decision-making.

BYOC (Bring Your Own Computer/Console): BYOC events require participants to bring their gaming setups, fostering a unique sense of community and personalisation. These gatherings celebrate the diversity of gaming rigs and setups, encouraging sharing, competition, and camaraderie among enthusiasts, underscoring the communal and inclusive spirit of the gaming culture. Visit the dedicated section for details.

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Campaign: A campaign in video games is an intricately woven sequence of missions or levels, each designed to progress a cohesive story narrative, often serving as the backbone of the game's plot. Players embark on a journey through the campaign, facing challenges and unravelling the story through their actions and decisions. This immersive experience is tailored to guide players through a carefully crafted world, allowing for deep character development, plot twists, and a sense of progression and achievement as the overarching story unfolds. Campaigns are pivotal in engaging players emotionally and intellectually, providing a structured yet exploratory space for experiencing the game's lore and universe.

Camping: Camping involves players positioning themselves in a concealed or strategically advantageous location within the game environment, remaining stationary for an extended period to ambush unsuspecting opponents. This strategy capitalises on surprise and positional advantage, allowing the camper to secure kills or defend objectives with minimal risk. While effective, camping is often viewed with disdain in the gaming community, as it can lead to a passive and sometimes frustrating experience for other players. Nonetheless, it underscores the diversity of strategies and play styles within competitive gaming.

Carry: In competitive gaming, a carry is a player who assumes the pivotal role of leading their team to victory, often by taking on most offensive duties, securing objectives, and making critical plays. This player usually possesses superior skills, game sense, and the ability to significantly influence the game's outcome. The term underscores the importance of individual performance in team dynamics and the potential for standout players to impact competitive play profoundly.

Caster: Casters are the voices of esports, offering live commentary, play-by-play narration, and in-depth analysis during broadcasts of competitive gaming events. They play a crucial role in enhancing the spectator experience, providing insights, building excitement, and making the action accessible to seasoned enthusiasts and newcomers. Casters must possess a deep understanding of the games they cover, quick thinking, and the ability to communicate complex game dynamics engagingly, bridging the action and the audience.

Casual: Casual gaming refers to a style of play that is accessible, easy to engage with, and designed for enjoyment without the need for extensive time investment or skill development. These games appeal to a broad audience, offering a relaxed and often short-term gaming experience compared to the more intense and time-consuming nature of hardcore gaming. Casual games are characterised by their simplicity, intuitive controls, and the ability to provide entertainment in short bursts, making them a popular choice for players seeking a light-hearted and stress-free gaming experience.

CC (Crowd Control): Crowd control mechanisms in games are designed to temporarily restrict the actions of players or characters, employing effects such as slowing, immobilising, or otherwise hindering opponents. These tactics play a critical role in strategic gameplay, allowing players to gain tactical advantages in combat by controlling enemy movement, disrupting their plans, and setting up opportunities for offensive or defensive manoeuvres. Effective use of crowd control can significantly influence the outcome of encounters, emphasising the importance of teamwork and strategy in overcoming challenges.

Cheat: Cheating in gaming involves exploiting non-standard methods, software, or exploits to gain an unfair advantage over others. This can range from using third-party software to manipulate game functions to exploiting in-game bugs for personal gain. Cheating undermines the integrity of the gaming experience, violating the rules and the spirit of fair competition, leading to punitive actions from game developers and communities to maintain a level playing field for all players.

Cheater: A cheater in the gaming context is an individual who engages in dishonest practices to gain an unfair advantage in a game. Often resorting to software hacks, exploits, or manipulation of game mechanics, cheaters disrupt the competitive balance and can diminish the enjoyment for others. Highlighting integrity issues within the gaming community, efforts to combat cheating involve sophisticated detection systems, community vigilance, and strict enforcement of rules to preserve the fairness and enjoyment of the gaming experience.

Checkpoint: Checkpoints within games act as progress markers or save points strategically placed to record a player's advancement through levels or missions. These points allow players to resume their journey from a specific moment, mitigating the frustration of starting over following a failure or setback. Including checkpoints is a design consideration that balances challenge with accessibility, ensuring that games remain engaging and manageable, even in the face of difficult obstacles or complex sequences.

Cheese / Cheesing: Cheesing in gaming refers to employing unconventional, often simplistic strategies to exploit game mechanics or imbalance for an easy victory. While not technically cheating, these tactics can undermine a game's intended competitive nature or depth by focusing on loopholes rather than skilful play. Cheesing highlights the creative, if controversial, ways players navigate game systems to gain advantages, prompting ongoing dialogue between players and developers about game balance and fair play.

Circle: In Battle Royale games, the circle represents the ever-shrinking playable area, a mechanic designed to progressively confine players, forcing encounters and intensifying the competition as the game progresses. Players must navigate within this contracting space, balancing the risk of outside hazards with the threat of enemy encounters. The dynamic nature of the circle adds a layer of strategic decision-making, requiring players to adapt to changing conditions and use the environment to their advantage.

Clan: Clans, or guilds in some gaming contexts, are organised groups of players who come together based on shared interests, goals, or friendships, often to participate in multiplayer games as a team. These communities provide a structured environment for collaborative play, competition, and social interaction, enhancing the multiplayer experience by fostering a sense of belonging and teamwork. Clans can range from casual groups to highly competitive teams, illustrating the social and communal aspects of gaming.

Class: In gaming, a class refers to categorising characters or play styles within a game, each defined by unique abilities, strengths, weaknesses, and roles. Classes allow players to choose characters that align with their preferred gameplay approach, whether combat, support, magic, or stealth. This diversity encourages strategic team composition and personalisation, enabling players to engage with the game in a manner that suits their individual preferences and contributes to the overall dynamics of team-based play.

Closed Beta: The closed beta phase of game development is a selective testing period where a limited number of players are invited to experience the game before its public release. This stage aims to gather feedback, identify bugs, and assess gameplay balance in a controlled environment. Participants in a closed beta provide valuable insights that can influence final adjustments, ensuring the game is polished, balanced, and ready for a wider audience, reflecting the collaborative process between developers and the gaming community in refining and enhancing game experiences.

Clutch: A clutch situation in gaming occurs when a player or team, against overwhelming odds, manages to secure a victory or turn the tide of a game through exceptional skill, strategy, or determination. These high-pressure moments are celebrated for showcasing individual prowess and resilience, often becoming memorable highlights within the gaming community. Clutch plays underscore the unpredictability and competitive spirit of gaming, where outcomes can hinge on singular moments of brilliance.

Combo: In gaming, a combo executes a series of actions, attacks, or moves rapidly, typically resulting in enhanced effects, increased damage, or strategic advantages. Mastering combos requires precision, timing, and an understanding of game mechanics, allowing players to optimise their effectiveness in combat or achieve complex manoeuvres. Combos add depth to gameplay, encouraging skill development and rewarding players for their proficiency and creativity.

Competitive Gaming: Competitive gaming, or esports, involves organised video gaming in a structured environment where individuals or teams compete under rules, often in tournaments or leagues. This form of gaming emphasises skill, strategy, and teamwork, transforming gaming from a recreational activity into a competitive sport. Competitive gaming has gained global recognition, fostering communities, professional careers, and a thriving industry centred around game mastery, spectatorship, and entertainment. Visit the dedicated section for details.

Comp (Composition): In team-based games, composition refers to the strategic selection and arrangement of characters or elements chosen by players to achieve a specific tactical advantage or objective. A well-planned composition considers the synergies, counters, and roles required to form a cohesive and effective team, highlighting the importance of strategy, knowledge of game mechanics, and adaptability in competitive play.

Console: A gaming console is a specialised electronic device designed for playing video games, offering a dedicated platform that connects to a television or monitor. Consoles are known for their ease of use, convenience, and ability to deliver immersive gaming experiences through proprietary hardware and software. The development and evolution of gaming consoles have played a significant role in popularising video gaming, providing platforms for a wide range of games and audiences. Visit the dedicated section for details.

Controller: A controller is a peripheral device players use to interact with games, providing input through an arrangement of buttons, joysticks, and other mechanisms. Controllers are designed to enhance the user experience, offering intuitive control schemes that translate player actions into in-game responses. The design and functionality of controllers vary across platforms and genres, reflecting gamers' diverse needs and preferences. Visit the dedicated section for details.

Cooldown: In gaming, a cooldown is a mechanism that imposes a waiting period before a player can reuse an ability, skill, or item after it has been activated. This system prevents the spamming of decisive actions, encouraging strategic use and timing of abilities. Cooldowns introduce a layer of tactical decision-making to gameplay, balancing power dynamics and ensuring a fair and engaging experience for all participants.

CPU (Central Processing Unit): The CPU, or Central Processing Unit, is the primary hardware component within a computer responsible for executing instructions and processing data, serving as the "brain" of the system. The CPU is crucial in determining overall performance and handling computations related to game logic, physics, and other essential functions in gaming. A powerful CPU can significantly enhance gaming experiences, enabling smoother gameplay, faster processing, and the ability to handle complex simulations.

Crafting: Crafting in video games involves the combination of materials, resources, or ingredients to create new items, gear, or tools within the game world. This gameplay mechanic allows players to customise their experience, create valuable assets, and engage with the game environment in a creative and resourceful manner. Crafting systems encourage exploration, experimentation, and strategic resource management, adding depth and variety to the gaming experience.

Creep: In strategy games, creeps refer to the computer-controlled units that spawn in waves, providing players with opportunities to gain experience, resources, or strategic advantages by defeating them. Creeps are vital in-game dynamics, influencing player decisions, map control, and pacing. Managing and leveraging creep waves effectively can be a key factor in achieving victory, underscoring the importance of strategic planning and execution in gaming.

Crit (Critical Hit): A critical hit in gaming is an attack that inflicts significantly more damage than a standard hit, often resulting from a random chance or specific game mechanics. Critical hits can turn the tide of battle, offering high impact and excitement. This mechanic introduces an element of unpredictability and strategy as players and developers balance the risk and reward of aiming for critical strikes within the context of gameplay.

Cross-Platform: Cross-platform gaming allows players on different hardware platforms, such as consoles, PCs, and mobile devices, to interact, compete, and play together within the same game environment. This feature breaks down barriers between gaming communities, fostering a more inclusive and unified gaming experience. Cross-platform compatibility has become increasingly sought after, reflecting the industry's move towards interoperability and the desire to connect gamers regardless of their chosen platform.

CTF (Capture The Flag): Capture The Flag is a competitive game mode where teams vie to seize an object (often a flag) from the opponent's territory and return it to their base while defending their object from being captured. This mode emphasizes teamwork, strategic planning, and individual skill, challenging players to balance offensive and defensive strategies. CTF has been a staple in multiplayer gaming, offering fast-paced and dynamic gameplay that encourages collaboration and tactical ingenuity.
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D-pad (Directional Pad): The D-pad, a flat, typically thumb-operated four-way directional control with a button on each point, is a staple of game controllers, used to navigate in-game menus or control characters' movements. Its design allows for precise, quick inputs, making it ideal for various gaming genres, from platformers to fighting games. The D-pad's tactile feedback and intuitive layout contribute to its enduring popularity among gamers, offering a reliable and straightforward means of interaction with digital worlds. Visit the dedicated section for details.

DD (Damage Dealer): In gaming, the Damage Dealer role is pivotal to a team's offensive strategy, focusing on inflicting significant damage to enemies. Characters or players assuming this role are essential in combat situations, tasked with reducing enemy forces efficiently to secure victories. Mastery of a Damage Dealer's abilities requires understanding optimal strategies, positioning, and timing to maximise damage output, underscoring the role's importance in achieving team objectives and success in competitive play.

Deaggro: The tactic of deaggro involves strategies aimed at decreasing or resetting the aggression level of enemy NPCs (Non-Player Characters), making them less inclined to engage in combat. This can include using game mechanics or specific abilities to lower an enemy's hostility or distract them, allowing players to evade confrontation or prepare for a more advantageous engagement. Deaggro techniques are critical in managing encounters, especially in stealth and strategy games, where direct combat may be disadvantageous or deadly.

Deathmatch: A deathmatch is a competitive game mode focused on individual or team-based combat, with the primary objective being to eliminate as many opponents as possible. The winner is typically determined by who has the highest kill count at the end of the match. This mode emphasises fast-paced action and player skill, rewarding quick reflexes, strategic thinking, and proficiency with various weapons or abilities. Deathmatch has been a foundational component of multiplayer gaming, offering a straightforward yet deeply engaging competitive experience.

Debuff: Debuffs are temporary effects applied to game characters that decrease their abilities or stats, rendering them less effective in combat. These can include reductions in strength, speed, defence, or other vital attributes, impacting a player's or enemy's performance. Debuffs add a layer of strategic depth to the gameplay, as players must navigate both the application of debuffs to opponents and the management or counteraction of debuffs applied to themselves, highlighting the tactical complexity of combat encounters.

Demo (Demonstration): A demo is a free trial version of a game, offering limited content to provide players with a preview of the whole experience. Demos are a marketing tool that allows potential buyers to experience gameplay, graphics, and story elements before purchasing. They are crucial in generating interest and feedback, giving developers insight into player reactions and the opportunity to adjust aspects of the game before its full release.

Developer: Developers are the creative and technical force behind video games, encompassing individuals and companies dedicated to crafting interactive experiences. This multidisciplinary team includes programmers, artists, designers, and testers, each contributing their expertise to bring a game from concept to completion. Developers are responsible for the game's conceptualisation, design, programming, art creation, and testing, playing a vital role in the evolution of gaming as a form of entertainment and artistic expression. Visit the dedicated section for details.

Discord: Discord is a widely used communication platform in the gaming community, providing voice, video, and text chat capabilities. It enables gamers to connect, coordinate, and communicate in real time, enhancing the multiplayer experience by facilitating teamwork, strategy discussions, and social interaction. Its user-friendly interface, low latency, and integration with various gaming services have made Discord an essential tool for gamers worldwide, fostering community and connectedness.

DLC (Downloadable Content): DLC refers to additional content created for an already released game, enhancing or expanding the original experience with new features, levels, characters, or storylines. Distributed online, DLC often requires payment and is designed to extend the lifespan of a game, providing players with fresh content to explore. This model allows developers to continue supporting and enriching their games post-launch, offering players ongoing engagement and new challenges.

Double Elimination: A double elimination tournament format provides players or teams with two chances before being eliminated, allowing for a loss to be overcome through subsequent victories in a lower bracket. This format adds depth and resilience to competitions, ensuring that a single defeat doesn't immediately end a competitor's chances and offering a path to redemption and, ultimately, to the finals for those who can successfully navigate the lower bracket. Visit the dedicated section for details.

DPS (Damage Per Second): DPS is a gaming metric that quantifies the damage a player or character can inflict on enemies each second as a critical indicator of offensive capability. High DPS is crucial for quickly defeating opponents, especially in roles or classes dedicated to dealing damage. Understanding and maximising DPS involves mastery of character abilities and gear and strategic positioning and timing to optimise damage output.

Drafting/Picks and Bans: The drafting phase in competitive gaming involves teams strategically selecting or banning certain characters or assets before a match begins. This pre-game process is critical for shaping team composition, denying opponents access to preferred options, and implementing strategic plans. Effective drafting requires deep game knowledge, understanding the current meta, and anticipating opponents' strategies, underscoring its significance in competitive play.

Draw Distance: Draw distance refers to the maximum distance at which game elements are rendered on the screen, determining how far players can see objects, landscapes, or characters within the game environment. Higher draw distances provide a more immersive and visually rich experience, allowing players to spot distant features or threats. However, balancing draw distance with performance is crucial, as greater distances can demand more from the game's rendering system and impact overall performance.

DRM (Digital Rights Management): DRM technologies are implemented by publishers to control the usage of digital content and devices post-sale, aiming to prevent unauthorised copying, sharing, and piracy of games. DRM can take various forms, from online activation codes to continuous internet verification, ensuring that only legitimate owners can access and play the game. While DRM helps protect intellectual property, it can also be a point of contention with consumers over usage rights and access.

Drop: In gaming, drops refer to items that appear or can be collected within the game world, often as loot from defeated enemies or rewards for completing tasks and objectives. Drops can include weapons, gear, resources, or other valuable assets, contributing to character progression, strategy, and the overall gaming experience. The anticipation and discovery of drops add an element of surprise and reward, encouraging exploration and engagement with the game's content.

Dual Wield: The ability to dual wield allows characters to hold and use a weapon in each hand, offering increased firepower, versatility, and combat options. This feature enhances offensive capabilities, allowing simultaneous attacks or combining different weapon effects. Dual wielding is often associated with dynamic and aggressive playstyles, emphasising skill and coordination to maximise the effectiveness of wielding two weapons concurrently.

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E-sports: E-sports, as introduced by the author of the book Esports: A Practical Industry Guide, Ignat Bobrovich, represents a burgeoning field that merges traditional sports dynamics with the immersive and interactive elements of video gaming, employing gaming devices and potentially introduces innovative technology to enhance the competitive experience. This fusion not only broadens the appeal of conventional sports by integrating digital and interactive components but also elevates gaming to a new level of competitive discipline. By leveraging the global connectivity and accessibility of digital platforms, e-sports transcends traditional physical and geographical limitations, offering a unique blend of physicality, strategy, and digital proficiency. Visit the dedicated section for details.

Early Game: The early game phase is a critical period in individual and team-based games, characterised by players focusing on accumulating resources, levelling up, and establishing a foundational strategy for the match. During this initial stage, decisions can significantly affect the mid to late-game dynamics as players seek to optimise their early advantage through efficient resource management, exploration, and tactical planning. The early game sets the tone for the progression of the match, requiring a balance between aggressive tactics and defensive planning to secure a strong position for subsequent phases.

Easter Egg: Easter eggs in video games are hidden messages, features, or jokes embedded by developers, often requiring specific actions or conditions to be discovered by players. These secret elements add depth and intrigue, encouraging exploration and experimentation within the game world. Easter eggs can range from humorous references, homage to pop culture, or even secret levels and items, rewarding curious and diligent players with unique experiences and insights into the creators' intentions and personalities.

Economy: The concept of an economy within a game encompasses the systems and mechanics governing resource acquisition, management, and expenditure. This includes in-game currency, items, and any assets that players can use to enhance their characters, acquire equipment, or access specific skills and abilities. An effectively designed game economy balances resource availability with player needs and progression, adding strategic depth and decision-making elements to the gameplay experience. Managing the economy efficiently can be crucial for success, influencing the pace of character development and competitive advantage.

Elo System: Originally devised for chess, the Elo rating system has been adapted to quantify the skill levels of players in various competitive video games. The system aims to predict and rank players' relative performance levels by assigning numerical ratings based on match outcomes, facilitating fair and balanced matchmaking. The Elo system adjusts a player's rating based on the outcome of each game, taking into account the expected versus actual results, thereby providing a dynamic measure of a player's skill over time.

Emulator: An emulator is a type of software replicating the functionality of one computer system (the guest) on another system (the host), enabling the host system to run software and games designed for the guest system. Emulators are widely used in the gaming community to preserve and access games from obsolete or inaccessible hardware, allowing players to experience classic and retro games on modern devices. Beyond gaming, emulators serve as valuable tools for development, testing, and educational purposes, showcasing the versatility and adaptability of software in bridging hardware limitations.

End Game: The end game marks the culmination of a game or match, where the strategies, resources, and positions developed during the earlier phases are tested. Players execute their ultimate strategies in this final stage and make decisive moves to secure victory. The end game often involves complex tactical decisions, as the margin for error is minimal, and the competition is at its most intense. Mastery of the end game requires a deep understanding of the game's mechanics, foresight, and the ability to anticipate and counter opponents' moves.

Equip: To equip in gaming means to outfit a character with weapons, armour, or other items that enhance their abilities, stats or offer new skills. Equipping characters is fundamental to character progression and customisation, allowing players to tailor their gameplay experience to their preferred style. The choice of equipment can significantly impact a character's effectiveness in combat, exploration, and fulfilling specific roles within a team, emphasising the strategic importance of item selection and management.

Expansion Pack: Expansion packs are additional content packages released for games designed to extend the original game with new features, such as levels, characters, storylines, and gameplay mechanics. These packs allow developers to continue evolving the game world and for players to delve deeper into the game's universe, experiencing new challenges and narratives. Expansion packs can rejuvenate interest in a game, offering fresh content that enriches the gaming experience and encourages continued engagement with the game's community.

Exploit: In gaming, an exploit involves leveraging a bug or glitch within the game's code or design to gain an advantage not intended by the developers. Exploits can range from minor glitches that offer cosmetic benefits to significant loopholes that can disrupt the game's balance or fairness. While some players view exploits as clever ways to gain an edge, developers and the gaming community often address them through patches and updates to ensure a fair and enjoyable experience for all players.
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F2P (Free-to-play): Free-to-play games offer players the ability to download and engage with a game at no initial cost, presenting a financially accessible entry point into gaming. These games typically monetize through in-game purchases—such as cosmetics, upgrades, or exclusive content—and advertisements, creating revenue streams that support their ongoing development. The F2P model has expanded the gaming market, allowing developers to reach a broader audience while providing players with the flexibility to invest in their gaming experience as they choose.

Faceroll Character: A faceroll character in gaming refers to a character that is perceived as easy to play, requiring minimal skill or strategy to achieve success. The term suggests that one could roll their face on the keyboard (or controller) and still perform well with such a character. These characters are often the subject of debate within gaming communities regarding game balance and the skill required for different characters or classes.

Farming: Farming in video games is the act of engaging in repetitive tasks to gather resources, items, or experience points. This practice is common in RPGs (Role-Playing Games) and MMOs (Massively Multiplayer Online games), where players seek to strengthen their characters or acquire specific items by repeatedly defeating enemies or completing tasks. Although farming can be monotonous, it is a critical aspect of gameplay for character progression and achievement unlocking.

Fatality: Originating from the fighting game genre, a fatality is a dramatic and often graphic finishing move that results in the death of the opponent. These moves are known for their elaborate animations and brutal execution, serving as a memorable conclusion to a match. Fatalities have become a cultural touchstone within gaming, epitomising fighting games' intensity and competitive spirit.

Feeding: In multiplayer gaming, feeding refers to the act of repeatedly dying to the enemy, which may inadvertently assist the opposing team by providing them with additional experience points or resources. Feeding can significantly impact the balance of a match, leading to a disadvantage for the feeder's team. The concept underscores the importance of strategy and caution in competitive play to avoid unintentionally contributing to the opponent's strength.

FF (Forfeit): To forfeit in competitive gaming means to surrender or give up before a match concludes. This decision can be strategic, acknowledging an insurmountable disadvantage, or may stem from external factors affecting the ability to continue. Forfeiting is often formalised in competitive rulesets, allowing teams or players to concede gracefully when victory is out of reach.

Fighting Games: This genre is characterised by close combat between a limited number of characters within a confined stage that has fixed boundaries. Players choose characters with unique abilities and engage in one-on-one battles or team confrontations, with victory determined by depleting the opponent's health bar. Fighting games emphasise skill, timing, and strategy, focusing on learning character movesets and countering opponents' tactics. Visit the dedicated section for details.

Finisher: A finisher is a move or technique used to conclusively end a match or ensure the defeat of an opponent, often executed in a dramatic or decisive manner. Finishers are a staple in competitive gaming, allowing players to showcase their mastery and secure victory with flair. These moves often require precise timing or conditions to execute, adding a layer of strategy to their use.

Flank: Flanking is a tactical manoeuvre where a player or team attacks opponents from the side or rear, seeking to gain a strategic advantage through surprise or positioning. Effective flanking can disrupt enemy formations and create opportunities for decisive engagements, highlighting the importance of spatial awareness and teamwork in achieving tactical superiority.

Fog of War: The fog of war is a strategy game feature that obscures unexplored areas of the map, preventing players from seeing enemy movements or terrain until they physically explore the area. This mechanic adds depth and realism to gameplay, requiring strategic scouting and intelligence gathering to mitigate the uncertainties of unseen areas and opponent actions.

FOV (Field of View): Field of View represents the extent of the observable world seen on the screen at any given moment. In gaming, adjusting the FOV can significantly affect situational awareness and player comfort, with a wider FOV providing a greater peripheral vision at the potential cost of distortion. The optimal FOV varies depending on the game genre and personal preference, influencing how players experience and interact with the game world.

  • FPS (First-Person Shooter): First-person shooter games are a genre where players engage in weapon-based combat from a first-person perspective, emphasising immersion and precision. These games focus on action, strategy, and reflexes, often featuring multiplayer modes, campaigns, and varied arsenals. The first-person view puts players directly in the action, offering a visceral gaming experience prioritising skillful shooting and tactical movement. Visit the dedicated section for details.

FPS (Frames Per Second): Frames per second measure the number of individual images (frames) a screen displays in one second, indicating the smoothness of animation and gameplay responsiveness. Higher FPS values contribute to a more fluid visual experience, which is crucial for fast-paced games where precision and timing are critical. Achieving a high FPS is often a priority for gamers, influencing hardware choices and settings optimisations.

Frag: In gaming slang, a frag is a kill, especially in the context of multiplayer shooters. The term is often used to quantify a player's kills in a match, measuring individual or team performance. Fragging emphasises the competitive aspect of gaming, with players striving to increase their frag count as a contribution to their team's success.

Freeze: Freezing refers to rendering an opponent or enemy immobile temporarily, whether through in-game mechanics such as status effects or abilities or due to technical issues causing the game to stop functioning correctly. In gameplay, freezing opponents can provide strategic advantages, allowing for easy targeting or escape. However, technical freezes are generally unintended and can disrupt the flow and fairness of the game.

Friendly Fire: Friendly fire occurs when a game's mechanics allow players to inflict damage on their teammates, either intentionally or accidentally. This feature adds realism and complexity to gameplay, requiring players to exercise caution and precision to avoid harming allies. Friendly fire can lead to strategic depth in team-based games, emphasising communication and coordination to minimise unintended consequences of combat actions.

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G2G (Got to Go): This abbreviation is commonly used in online chat and gaming contexts to signify that a player needs to leave the game session or conversation. It's a concise way to communicate departure, respecting the time and engagement of other players by providing a quick heads-up about leaving.
Game of Skills: Games of skill prioritise the player's ability, strategy, and proficiency over elements of chance. Success in these games is primarily determined by a player's mental acuity, reaction times, decision-making, and mastery of the game mechanics rather than random factors. This category includes competitive sports, strategy games, and puzzles, where practice and learning can significantly improve performance.

Game Over: The "Game Over" message signifies the end of a gaming session, typically resulting from the player's failure to achieve a set objective or losing all lives. It marks a definitive conclusion to the current attempt, often prompting reflection on strategy and encouraging players to try again with improved tactics or understanding.

Gamer: A gamer is someone who engages in playing video games, ranging from casual participants to those who consider gaming a significant part of their lifestyle and identity. Gamers encompass a broad spectrum of individuals who find joy, challenge, and community through interactive digital entertainment, contributing to the diverse and vibrant gaming culture.

Gank: Originating from online multiplayer games, gank means to ambush or attack an unsuspecting player or team, usually to secure an easy kill or advantage. Ganking involves elements of surprise and strategic planning, often requiring coordination among team members to execute effectively.

GDPR (General Data Protection Regulation): GDPR is a comprehensive regulation in EU law that sets guidelines for the collection, processing, and privacy of personal data within the European Union and the European Economic Area. It impacts online services, including gaming platforms, by enforcing strict data protection standards to safeguard user privacy and personal information, affecting how games collect, store, and use player data.

GG (Good Game): This expression is a sign of sportsmanship, commonly exchanged between players at the end of a match to acknowledge a well-played game, regardless of the outcome. It signifies respect for the competitive spirit and enjoyment of the game, reinforcing positive interactions within the gaming community.

GG EZ: "GG EZ" is a contentious phrase implying that a game was effortlessly won. It's often viewed as unsporting or dismissive, suggesting a lack of challenge from the opposition. Its use can diminish the experience for other players, highlighting the importance of respect and sportsmanship in competitive gaming.

GG no re (Good Game No Rematch): This phrase indicates a player's decision not to engage in a rematch after a game concludes, either due to satisfaction with the current victory/loss or a desire not to continue playing. It can reflect a range of emotions, from contentment to frustration, depending on the context.

Ghosting: In gaming, ghosting refers to the practice of gaining an unfair advantage by observing another player's screen, particularly in local multiplayer settings. It undermines the competitive integrity of the game. In online contexts, it can also mean leaving a game or group without notice, affecting team dynamics and gameplay.

GJ (Good Job): A phrase of encouragement and praise for a player's performance or actions within a game. It's used to acknowledge skillful play, strategic decisions, or contributions to team efforts, fostering a positive and supportive gaming environment.

GL (Good Luck): An expression of goodwill offered to players before the start of a game, wishing them success. It embodies the spirit of fair play and camaraderie among competitors, setting a positive tone for the game ahead.

GLHF (Good Luck Have Fun): This greeting combines wishes of good luck and an enjoyable experience, emphasising the dual aspects of competition and pleasure in gaming. It's a reminder of the importance of sportsmanship and the primary goal of gaming: to have fun.

Glitch: A glitch is an error or bug in a game's code that causes unintended or abnormal behaviour within the game environment. Glitches can range from minor visual anomalies to significant exploits that impact gameplay, often leading to unexpected, sometimes amusing, and occasionally game-breaking outcomes.

GOAT (Greatest of All Time): An accolade bestowed upon a player or game that excels beyond all others in their category or genre. It's a high-praise term recognising exceptional skill, influence, or quality that sets the subject apart as an outstanding example in the gaming world.

GPU (Graphics Processing Unit): The GPU is a critical hardware component designed to process complex graphical data efficiently, enabling the rendering of high-quality visuals, textures, and animations in games. It plays a crucial role in determining a game's visual fidelity and performance, enhancing the immersive experience of digital environments.

Grassroots: Refers to the foundational, community-driven aspects of gaming culture, where amateur players, local tournaments, and fan-organized events constitute the bedrock of the scene. Grassroots initiatives are vital for fostering talent, building communities, and sustaining the passion that fuels the broader gaming ecosystem. Visit the dedicated section for details.

Griefing: Deliberately disrupting or harassing other players within a game to diminish their enjoyment. Griefers engage in behaviours that annoy, provoke, or hinder gameplay, often violating game rules or community standards. Addressing grief is crucial for maintaining a positive and welcoming gaming environment.

Grinding: Grinding involves repeatedly performing specific tasks or activities in a game to achieve gradual progress or obtain specific items, levels, or skills. While often associated with repetitive gameplay, grinding can offer a sense of accomplishment and investment in character or game progression.

GZ / Gratz: Shortened forms of "congratulations" these abbreviations are used to commend players on their achievements, victories, or milestones within games. They reflect the community aspect of gaming, where successes are celebrated collectively, reinforcing the social connections and shared experiences that gaming fosters.

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Hacker: In the gaming context, a hacker refers to an individual who employs unauthorised software, cheats, or exploits to manipulate game outcomes, gain unfair advantages, or disrupt the gameplay experience for others. Such actions compromise the integrity of the game, creating an uneven playing field and potentially ruining the enjoyment of legitimate players. Gaming communities and developers actively combat hacking through anti-cheat technologies and strict enforcement of conduct policies to maintain fair play.

Headshot: A headshot is a precise shot to an opponent's head in shooter games, recognised for causing significantly more damage than hits to other parts of the body, often resulting in an instant kill. This high-reward mechanic emphasises skill and accuracy, rewarding players who can precisely aim and execute shots. Headshots are celebrated moments in gaming, highlighting player proficiency and changing the tide of competition.

Heal: Healing in video games refers to restoring health to a character or oneself, enabling players to recover from damage sustained during gameplay. Depending on the game's design, this can be achieved through various game mechanics, abilities, items, or spells. Healing is a fundamental aspect of many games, allowing for sustained engagement in combat and exploration by mitigating the consequences of player mistakes or enemy encounters.

Healer: The healer role is pivotal in team-based games, dedicated to restoring health and supporting teammates. Healers are essential for team longevity and success, often influencing the outcome of battles and missions through their ability to keep allies alive and in fighting conditions. Mastery of the healer role requires strategic decision-making, situational awareness, and prioritisation of healing targets, underscoring the importance of support roles in collaborative gameplay.

HF (Have Fun): "Have Fun" is a friendly expression exchanged among players before the start of a game, wishing them an enjoyable and entertaining experience. It reflects the underlying principle that, regardless of competition and challenges, the primary goal of gaming is to have fun. This expression fosters a positive atmosphere and encourages sportsmanship.

Hitbox: A hitbox is an invisible geometric shape assigned to characters or objects within a game that detects and registers collisions or impacts from attacks, projectiles, or other interactive elements. The accuracy and size of hitboxes are crucial for fair and responsive gameplay, as they determine the precision required for hitting targets. Well-designed hitboxes contribute to the skill-based nature of games, particularly in genres where timing and accuracy are paramount.

Host: In multiplayer gaming, the host refers to the player or server that runs the game and is responsible for processing and distributing game data to participants. The host manages game settings, player connections, and the overall stability of the gaming session. Hosting can be assigned to a player's system in peer-to-peer setups or dedicated servers designed to provide optimal performance and fairness in online play.

HP (Hit Points): Hit Points (HP) represent a character's health or vitality in a game, quantifying their capacity to sustain damage before being defeated. HP is a core element of gameplay mechanics, depleting when characters take damage and potentially being restored through healing. The management of HP is critical to strategy and survival, influencing player decisions in combat, exploration, and resource allocation.

HUD (Heads-Up Display): The Heads-Up Display (HUD) in video games is a transparent interface overlay that provides players with essential information, such as health status, ammunition levels, maps, and objectives, without obscuring the main gameplay view. The HUD is designed to be intuitive and minimally intrusive, allowing players to quickly assess their situation and make informed decisions without detracting from the game's immersive experience.

HvH (Hack vs Hack): Hack vs Hack (HvH) situations occur when players using unauthorised software or hacks compete against each other, often sidestepping the intended game rules and mechanics. HvH encounters typically happen in environments where such software is rampant, leading to battles that prioritise exploit mastery over conventional gameplay skills. The wider gaming community and developers generally frown upon these scenarios due to their deviation from fair play principles.
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IAP (In-App Purchase): In-app purchases represent transactions made within a game that allows players to buy digital goods or additional content, ranging from cosmetic items and character upgrades to new levels or features. These purchases are a common monetisation strategy for free-to-play and some paid games, offering players options to enhance their gaming experience or accelerate progress. While IAPs can add value to a game, they also raise considerations about game balance and the impact on gameplay fairness.

IGL (In-Game Leader): The In-Game Leader plays a crucial role in competitive gaming, acting as the strategic commander of a team during matches. The IGL is responsible for making real-time decisions, coordinating team movements, and formulating strategies based on the game's flow. Effective IGLs possess a deep understanding of the game, strong communication skills, and the ability to remain composed under pressure, significantly influencing their team's success.

Inc (Incoming): The term "inc" is a shorthand warning used in gaming to inform teammates of approaching enemies or potential dangers. It is a quick and efficient way to communicate imminent threats, allowing the team to prepare defences or adjust their strategy. Timely and accurate "inc" calls can be pivotal in team-based games, enabling coordinated responses to enemy actions.

Indie: Indie games are developed by independent developers, often without significant financial backing or resources from large publishers. These games are celebrated for innovation, creativity, and willingness to explore unique themes and gameplay mechanics. The indie game scene has grown substantially, contributing diverse and distinctive experiences to the gaming landscape, driven by passion and a commitment to artistic expression.

Influencer: In the gaming community, an influencer is an individual who can affect the purchasing decisions and opinions of others due to their authority, expertise, or relationship with their audience. Influencers can include streamers, YouTubers, and social media personalities who share content related to gaming. They play a significant role in shaping trends, promoting games, and creating communities around gaming culture.

Invade: Invading in gaming refers to the strategic move of entering an opponent's territory or controlled area to attack, disrupt, or steal resources. This tactic is used to gain a competitive edge, apply pressure, or secure advantageous positions. Successful invasions require careful planning, timing, and teamwork, often leading to significant shifts in game dynamics.

Invisible Walls: Invisible walls are non-visual barriers placed within a game's environment to limit player movement and confine the playable area. While they serve practical purposes in guiding players and defining boundaries, they can sometimes break immersion or frustrate players if perceived as arbitrary or inconsistent with the game's world.

IP (Intellectual Property): In gaming, intellectual property refers to the legal rights granted to the creators of original works, including games, characters, stories, artwork, and music. IP rights protect creators' investments and innovations, granting them exclusive control over the use, distribution, and adaptation of their creations. This legal framework supports the gaming industry's growth by encouraging creativity and ensuring that developers can benefit from their work. Visit the dedicated section for details.
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Joystick: The joystick is a peripheral input device designed to enhance the gaming experience by offering precise and intuitive control over in-game characters or elements. Characterised by a stick that pivots on a base and reports its angle or direction to the device it's controlling, joysticks provide a range of motion that is more immersive and allows for nuanced and dynamic gameplay. They are trendy in flight simulators, fighting games, and arcade-style titles, where the depth of control and physical feedback add to the engagement and enjoyment of the game. Modern joysticks may include additional features such as buttons, triggers, and force feedback to further enrich the player's interaction with the game. Visit the dedicated section for details.

Juggling: In video games, juggling refers to a mechanic where a player keeps an enemy airborne by repeatedly hitting them with a series of attacks, effectively preventing the opponent from defending themselves or escaping. This technique is common in fighting games and action titles, requiring timing and skill to execute consecutive strikes that keep the enemy vulnerable. Juggling showcases a player's mastery of the game's combat system. It is a strategic advantage, allowing for extended combos and potentially leading to significant damage or defeating the opponent.
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KDA (Kills, Deaths, Assists): KDA is a comprehensive statistical metric used in many competitive games to evaluate a player's performance by tracking the number of kills, deaths, and assists they have accrued. Kills represent the number of enemy players a person has directly eliminated, deaths indicate how many times the player has been defeated, and assists are credited when a player contributes to eliminating an enemy without delivering the final blow. The KDA ratio offers insight into a player's contribution to their team's success, emphasising offensive capabilities, teamwork, and support roles.

Kick: Kicking a player from a game or server means forcibly removing them, usually due to disruptive behaviour, cheating, or violating the game's rules or community guidelines. This action can be initiated by game administrators, server moderators, or through automated systems designed to maintain a positive gaming environment. Kicking is a deterrent against negative behaviour and helps preserve the integrity and enjoyment of the gaming experience for others.

Kill Stealing: Kill stealing occurs when a player secures the final blow on an enemy, claiming the kill credit, even though another player contributed most of the damage. In cooperative or team-based gameplay, this practice is often frowned upon as it can undermine teamwork and deprive teammates of the rewards for their efforts. Kill stealing can lead to frustration and conflict within teams, highlighting the importance of communication and mutual respect among players.

Killstreak: A killstreak is achieved when a player manages to secure multiple consecutive kills without dying in between. Many games reward killstreaks with bonuses, power-ups, or special abilities, recognising the player's skill and providing them with an advantage. These rewards can vary, from tactical support to devastating attacks, and often play a strategic role in the outcome of a match, encouraging aggressive and skilful play.

Kiting: Kiting is a tactical manoeuvre where a player keeps an enemy at a distance, leading them on a chase while safely attacking or applying effects. This strategy is particularly effective against melee opponents or when confrontation is disadvantageous. Kiting requires skilful movement, timing, and awareness of the enemy's capabilities, allowing players to deal damage without taking hits in return.

KK (OK): In gaming chat, "KK" is a quick and informal way to express agreement, understanding, or confirmation. It's a concise acknowledgement that conveys readiness or acceptance without a lengthy response, facilitating smooth and efficient communication among players during gameplay.

Knocked: Being knocked in multiplayer games, especially in battle royale genres, refers to incapacitation where a player cannot fight but has not yet been eliminated. In this vulnerable condition, players must rely on teammates to revive them within a specific timeframe to continue participating in the match. This mechanic introduces strategic depth, emphasising teamwork and the significance of supporting and protecting fellow team members.

KS (Kill Steal): Similar to kill stealing, KS is an abbreviation for taking the final shot or action to eliminate an enemy, securing the kill credit, when another player has done the majority of work to weaken the target. Regarded as poor etiquette in gaming communities, KS can detract from the cooperative spirit of gameplay, underscoring the value of respect and acknowledgement of others' contributions within team dynamics.

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Ladders: Ladders in competitive gaming rank players based on their performance, skill level, or points accrued from victories. Players are listed according to their ranking, creating a hierarchy that reflects their standing within the game's competitive scene. Ladder systems motivate players to improve and compete, as moving up the ladder is often associated with rewards, prestige, and opportunities to participate in higher-level competitions.

Lag: Lag refers to the delay experienced between player actions and game server responses, manifesting as slow or stuttering gameplay. This can be due to various factors, including slow internet connections, high server response times, or insufficient hardware performance. Lag can significantly impact the gaming experience, affecting player performance, especially in fast-paced or competitive games where timing and precision are crucial.

LAN (Local Area Network): A LAN party is an event where gamers connect their computers or consoles within a limited area, such as a home or venue, to play multiplayer games together in the exact physical location. LAN parties offer a social and competitive gaming experience, minimising lag and ensuring stable connections, making them popular for tournaments, casual gatherings, and esports events.

Last Hit: Securing the last hit on an enemy or opponent is a critical action in many games, often resulting in rewards such as currency, points, or experience. Last-hitting is especially important in MOBAs and RPGs, where it can determine resource allocation and advantage. Mastery of timing and precision for last hits can significantly influence game progression and team dynamics.

Late Game: The late game phase occurs when players have reached or are nearing their characters' maximum development, with access to their full range of abilities and equipment. This stage is characterised by decisive battles and strategic plays that often determine the match's outcome. The late game tests player skill, teamwork, and strategy, as the margin for error is minimal, and the impact of decisions is magnified.

Level Up: Leveling up is the process by which a character advances to the next level after accumulating sufficient experience points (XP) through gameplay, such as defeating enemies or completing quests. Each level up typically enhances the character's abilities, stats, or access to new skills and equipment, marking progress and development within the game.

Line of Sight (LOS): Line of sight refers to what is visible on the game map, allowing players and characters to see and interact with elements within their view. LOS is crucial for targeting, navigation, and strategy, influencing how players engage with the environment and each other. It plays a significant role in tactics, as players must often break or use the line of sight to their advantage in combat and exploration.

Loadout: A loadout encompasses the equipment, weapons, and items a player selects for their character before entering gameplay. This customisation allows players to tailor their gameplay experience to their preferred playstyle or the needs of their team, affecting their capabilities and role in the game. Effective loadout choices can significantly impact performance, strategy, and the ability to adapt to various challenges.

Lobby: The lobby is a virtual space where players convene before launching into a game or match. It is a hub for organisation, matchmaking, and preparation, allowing players to select options, form teams, and communicate. Lobbies are central to the multiplayer experience, providing a platform for social interaction and strategic planning before entering the game environment.

LOL (Laugh Out Loud): Commonly used in online communication, LOL expresses amusement or laughter in response to something funny or entertaining. While often seen in gaming chats and social media, it's essential not to confuse it with the acronym for the popular game "League of Legends," which shares the same letters but represents a vastly different context.

Loot: Loot refers to the items players can collect or receive as drops within a game. These items range from equipment and weapons to currency and consumables, contributing to character progression, customisation, and gameplay dynamics. Loot plays a fundamental role in many games, driving exploration, combat, and player engagement through the rewards and resources it provides.
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Mana: Mana is a fundamental resource in many video games, representing the energy or magical power required to cast spells or execute special abilities. It typically depletes when abilities are used and regenerates over time or can be replenished through potions, resting, or specific in-game actions. Managing mana effectively is crucial in games where it dictates the ability to perform decisive actions or sustain combat effectiveness.

Map: In gaming, a map refers to the virtual space or environment where gameplay unfolds. Maps vary widely in design, theme, and complexity, ranging from linear levels to expansive open worlds. In competitive gaming, "map" can denote individual games or rounds within a match (e.g., winning the first map in a best-of-three series). Maps are central to gameplay's strategic and tactical dimensions, influencing player movement, encounters, and objectives.

Map Pool: A map pool consists of a curated selection of maps designated for play in a game or tournament setting. These maps are often rotated periodically to maintain competitive variety and balance. In professional esports, the map pool determines the battlegrounds for matches, with teams or players typically having the opportunity to select or veto maps from the pool according to their strategic preferences.

MMO (Massively Multiplayer Online Game): MMOs are online games that simultaneously support large numbers of players, often in persistent and expansive virtual worlds. These games emphasise social interaction, with players cooperating or competing within a shared universe. MMOs can encompass various genres, offering diverse gameplay experiences united by their massive player communities. Visit the dedicated section for details.

MMORPG (Massively Multiplayer Online Role-Playing Game): MMORPGs combine the vast, interconnected worlds of MMOs with role-playing game mechanics. Players create characters, embark on quests, form alliances, and explore vast fantasy or sci-fi universes. Character progression, narrative depth, and community interaction are hallmarks of MMORPGs, making them immersive and continually evolving experiences. Visit the dedicated section for details.

Match Fixing: Match fixing involves dishonestly manipulating the outcome of a match before it is played, violating the integrity of competitive gaming. Considered both illegal and unethical, match fixing undermines the fairness and unpredictability of competition, leading to severe penalties for those involved, including bans and legal action.

Matchmaking: Matchmaking systems pair players with or against others based on skill level, experience, or other criteria to ensure balanced and competitive gameplay. In online games, effective matchmaking is crucial for player satisfaction, aiming to create fair matches that are challenging and enjoyable for all participants.

Mechanics: Mechanics refer to the fundamental rules and systems that govern player interactions with the game world and its elements. This includes how players control characters, interact with the environment, combat systems, and other actions the game allows. Understanding and mastering a game's mechanics are essential for success and enjoyment.

Meta (Metagame): The metagame, or meta, represents the prevailing strategies, character selections, and gameplay tactics considered most effective within the competitive scene of a game at any given time. The meta evolves based on game updates, player innovation, and the discovery of new strategies, influencing how games are played at high levels of competition.

Mid Game: The mid-game phase is a critical transition period following the early game, where initial strategies begin to unfold, and players work towards securing advantages for the late game. It's a time for executing plans, contesting objectives, and adapting to the evolving state of the match, setting the stage for the endgame confrontations.

Minions/Creeps: In video games, minions or creeps refer to computer-controlled units that typically follow set paths and engage in combat with enemy units. Defeating these units can provide players with strategic advantages, such as resources, experience points, or map control. They are a common feature in MOBAs and strategy games, contributing to the game's dynamics and economy.

MOBA (Multiplayer Online Battle Arena): MOBAs are a strategic subgenre where two teams compete to destroy the opposing team's main structure, navigating a battlefield with distinct lanes and objectives. Players control unique characters with specific abilities, emphasising teamwork, strategy, and skilful play. Popular MOBAs include "League of Legends" and "Dota 2," known for their deep strategic elements and competitive esports scenes. Visit the dedicated section for details.

Mobs: In gaming, mobs (mobile objects) are non-player characters or creatures, typically enemies that players encounter and defeat for experience points, loot, or quest progression. Mobs can range from basic adversaries to more formidable opponents, playing a significant role in games' challenge and reward systems, especially in RPGs and MMORPGs.

Mod (Modification): A mod is a modification made to a game by players or developers that changes aspects of gameplay, visuals, or mechanics. Mods can range from simple tweaks to comprehensive overhauls, introducing new content, features, or improvements to the original game. The modding community is a vibrant aspect of gaming culture, enhancing the longevity and diversity of games.

Moderator: In online gaming communities or live streams, a moderator oversees discussions and behaviour to ensure adherence to community guidelines and standards. Moderators manage content, address disputes, and maintain a positive and respectful environment, facilitating healthy interaction and engagement among community members.

Mute: Muting players involves silencing their ability to communicate in-game or through chat, preventing them from sending messages or speaking. This feature addresses harassment, spam, or disruptive behaviour, allowing players to curate their communication experience and focus on gameplay.

MVP (Most Valuable Player): The MVP award recognises the player who has made the most significant impact in a game or series, often highlighting exceptional skill, strategic play, or leadership. In esports tournaments, the MVP is celebrated for contributing to their team's success, embodying excellence in competitive gaming.
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Nerf: In the gaming world, nerf refers to modifications made by developers that decrease the power, effectiveness, or advantage of a specific game element, such as a character's abilities, a weapon's damage output, or an item's utility. These adjustments are typically implemented to promote balance within the game, ensuring that no single element disproportionately dominates gameplay. Depending on how they affect player strategies and the overall game meta, Nerfs are often met with mixed reactions from the community.

No-lifer: The term "no-lifer" is a pejorative label that describes individuals who dedicate an extensive amount of time to playing video games, potentially at the expense of other aspects of their lives, such as social interactions, work, or education. This term unfairly stereotypes gamers and overlooks the diverse reasons people engage with gaming, ranging from hobby and relaxation to professional esports.

Noob / n00b, Newbie: These terms are used to identify new or inexperienced players within the gaming community. While "newbie" can be a neutral description acknowledging a player's recent introduction to a game, "noob" or "n00b" is often employed in a derogatory manner to criticise a player's lack of skill or understanding. However, everyone starts as a newcomer to a game, and the gaming community generally encourages supporting and guiding less experienced players as they learn and improve.

Noob-tube: In the lexicon of shooter games, "noob-tube" is slang for weapons or equipment that are perceived to require minimal skill to use effectively, typically due to their high damage output or area of effect. Less experienced players often favour these weapons for their ease of use and ability to achieve kills without precise aim. The term reflects the competitive dynamics and hierarchies that emerge within gaming communities and the ongoing debate over game balance and skill expression.

NPC (Non-Player Character): NPCs are characters within video games that are controlled by the game's AI rather than by human players. They serve a variety of roles, from advancing the storyline through quests and dialogue to providing services like trading or instruction. NPCs enrich the gaming world, offering depth, interaction, and realism that contribute to the immersive quality of the game experience. Their design and implementation can significantly impact a game's narrative, engagement, and complexity.
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Observer: In the gaming context, an observer is an individual who watches the gameplay without actively participating. This role is particularly prevalent in esports and live streaming, where observers may include commentators or broadcasters providing live analysis and commentary. Observers are crucial in presenting the game to viewers, enhancing the spectating experience with insights and highlights.

Offline Event: An offline event refers to a physical gathering where individuals participate in or celebrate video games in person. These events range from competitive tournaments and conventions to casual meetups. Unlike online events, offline events offer direct social interaction and a shared experience among attendees, contributing significantly to community building and the gaming culture. Visit the dedicated section for details.

OG (Original Gangster): Originally a term from hip-hop culture, OG within the gaming community denotes someone who is considered a veteran or pioneer in their area, often holding respect for their experience or contributions. In gaming, an OG might be a player who has been part of a game or community since its inception and is recognised for their knowledge, skills, or influence.

OHK (One Hit Knock-Out): An OHK refers to an attack in a game that is so powerful it can defeat an opponent with a single hit. This term is often associated with highly effective weapons or abilities that can instantly change the dynamics of a game, emphasising the importance of balance and strategy in gameplay.

OCCG (Online Collectible Card Games): OCCGs are digital versions of traditional collectable card games, allowing players to collect, trade, and compete using virtual cards over the internet. These games combine strategic deck building, tactical gameplay, and the thrill of collecting rare cards, offering a dynamic and accessible gaming experience that can be enjoyed from anywhere. Visit the dedicated section for details.

Online Event: Online events encompass competitions, tournaments, and gatherings that take place over the Internet, enabling participants from various locations to join. These events leverage digital platforms to host matches, facilitate community engagement, and often stream the proceedings to a broader audience, making competitive gaming and community activities more accessible. Visit the dedicated section for details.

OOM (Out of Mana): Being OOM signifies a player's temporary inability to cast spells or use abilities in games that utilise mana as a resource for such actions. This status requires players to manage their mana efficiently or seek ways to replenish it, adding a layer of strategic resource management to gameplay.

OP (Overpowered): In gaming, OP describes game elements—such as characters, items, or abilities—perceived as excessively strong or unbalanced in relation to others within the game. OP elements can disrupt competitive fairness and gameplay enjoyment, often prompting community discussions and potential developer adjustments.

Open Beta: An open beta is a phase in the development of a game where it is made available to the general public for testing. This stage allows developers to collect widespread feedback, identify bugs, and fine-tune gameplay before the official release. Open betas are critical in ensuring game quality and player satisfaction, offering a glimpse into the game's features and performance.

Open World: Open-world games feature expansive, freely explorable environments, allowing players to engage with the universe beyond linear pathways or structured storylines. This design philosophy encourages exploration, discovery, and player-driven narratives, offering a sense of immersion and freedom in how players approach their in-game objectives.

Org: In the esports context, "org" refers to organisations or teams that professional gamers are part of or represent in competitions. These entities can range from dedicated esports teams to larger companies involved in various aspects of gaming and content creation. Orgs play a fundamental role in the esports ecosystem, providing players and teams support, sponsorship, and structure.
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P2E (Play-to-Earn): The Play-to-Earn model represents a gaming innovation where players can earn real-world rewards, digital currency, or assets by engaging in game activities. This model has gained popularity with the rise of blockchain and cryptocurrency technologies, enabling players to receive tangible value for their in-game achievements and participation. P2E games often involve collecting digital items or currencies that can be traded or sold, blurring the lines between gaming and economic activity.

Party: In gaming, a party refers to a group of players who cooperate to participate in a game. Parties are formed to tackle challenges, quests, dungeons, or compete against other teams, with members working towards shared objectives. This collaborative aspect enhances the social experience of gaming, allowing friends or strangers to combine their skills and strategies for mutual benefit.

Party Chat: Party chat is a feature that enables a private communication channel for a group of players, allowing them to talk or type messages to each other during gameplay. This tool is essential for coordinating strategies, sharing information, or simply socialising, making multiplayer gaming more engaging and collaborative.

Party Game: Party games are designed to be played by multiple participants in social gatherings, emphasising simple rules, quick gameplay, and often humorous or lighthearted content. These games aim to be inclusive and accessible, providing entertainment and interaction among friends or family, regardless of gaming experience.

Patch: A patch is an update released by game developers to address issues, fix bugs, adjust game mechanics, or introduce new content to a game. Patches are vital for maintaining game balance, enhancing player experience, and keeping the game fresh and engaging over time.

(P2W) Pay-To-Win: Pay-To-Win (P2W) is a critical term for games that allow players to purchase items, advantages, or enhancements that significantly impact their chances of success. This model is often viewed negatively, as it can create imbalances in gameplay, favouring financial investment over skill or effort.
Peel: In gaming, peeling refers to protecting vulnerable team members from enemy attacks, often by intercepting, distracting, or disabling opponents. This defensive strategy is crucial in team-based games, where key players can differentiate between victory and defeat.

Permadeath: Permadeath is a game mechanic where characters do not respawn or revive after dying, leading to their permanent removal from the game. This feature raises the stakes of gameplay, encouraging cautious and deliberate decision-making, as the consequences of failure are significant.

PG / Pro (Professional Gamer): Professional gamers are individuals who compete in video games at a high level, often participating in tournaments, leagues, and esports events as a career. Pros dedicate significant time and effort to mastering their games, earning recognition, sponsorships, and prize money through their skills and achievements.

Pick and Ban: The pick and ban phase is a strategic element of competitive gaming, where teams select characters or elements to use and prohibit others from being used before a match starts. This process allows teams to shape the game's dynamics, counter opponents' strategies, and enforce a balanced competitive environment.

Ping: Ping measures the latency or reaction time between a player's action and the game server's response, expressed in milliseconds. Lower ping values indicate a faster and more responsive connection, which is crucial for online gaming, where timing and precision play significant roles in performance.

Pixel: A pixel is the smallest visual element in a digital display, representing a point of color. In gaming, pixel art is a style that uses these small units to create characters, environments, and effects, celebrated for its retro appeal and artistic creativity.

PvP (Player vs. Player): PvP gameplay involves direct competition between players, contrasting with PvE (Player vs. Environment) where players face AI-controlled challenges. PvP can take various forms, including duels, team battles, or large-scale confrontations, emphasising skill, strategy, and competitive spirit.

Playoffs: Playoffs refer to the final stages of a gaming tournament, where the remaining competitors face off in a series of matches to determine the ultimate winner. This phase is the culmination of a competition featuring high-stakes games highlighting the top players' or teams' skills and strategies.

Prize Pool: The prize pool is the total sum of money awarded to winners of a gaming tournament or competition. It is distributed according to the event's ranking, with a portion allocated to each top finisher. The size of the prize pool can be a significant draw for competitors and a measure of a tournament's prestige.

Pro (Professional): In the gaming context, a professional is someone who earns a living through competitive gaming, participating in esports tournaments and events. Professionals are distinguished by their dedication, skill level, and participation in the upper echelons of competitive play, often representing teams or organisations.

PvE (Player versus Environment): PvE gameplay focuses on players battling against the game's challenges, including AI-controlled enemies, obstacles, and puzzles. This mode allows players to explore storylines, complete quests, and engage in combat within the game world, providing a narrative-driven or cooperative gaming experience.

Pwn / Pwned: Originating from a typographical error of "own," pwn or pwned is slang for outclassing or defeating an opponent in a game. The term conveys a sense of dominance or superiority in gameplay, often used to celebrate skilful plays or victories.
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QQ: Originally stemming from the shortcut command "Alt+Q+Q" to quickly exit the popular game "Warcraft II," QQ has evolved into an emoticon symbolising crying eyes, often used in online communication and gaming contexts. While it can represent genuine sadness, it's frequently employed sarcastically to mock or dismiss someone perceived as complaining or upset over a game outcome.

QTE (Quick-time Event): Quick-time Events are interactive moments in video games where players must respond to a prompt on the screen by pressing buttons or performing actions within a limited time frame. Successful completion often advances the game through a critical action or cinematic sequence, while failure may result in a negative outcome or character death. QTEs are designed to add excitement and engagement during cinematic sequences, bridging gameplay and narrative.

Quitter: A quitter in gaming refers to a player who exits a game before its conclusion, often due to frustration, feeling outmatched, or other reasons. Quitting can disrupt the game experience for others, especially in team-based or competitive settings, where having fewer players can significantly impact the game's outcome.

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Random(s): In online multiplayer gaming, "randoms" describe players who are matched together through the game's matchmaking system without prior acquaintance. These players often form temporary teams for the duration of a game or match, contrasting with pre-formed groups or friends playing together.

RTS (Real-Time Strategy): Real-Time Strategy games are a genre where players control units and structures, often with the objective of gathering resources, building bases, and deploying forces to conquer territories and defeat opponents. Unlike turn-based strategy games, RTS games unfold in real-time, requiring players to make strategic decisions and manage actions simultaneously, fostering a dynamic and competitive gameplay environment. Visit the dedicated section for details.

Rekt: Informal gaming slang derived from "wrecked," rekt is used to describe a situation where a player or team is overwhelmingly defeated. It's often used to highlight the superiority of the winning player or team in a humorous or boastful manner.

Res (Resurrection): Resurrection in gaming refers to the mechanic of reviving a defeated or dead character, allowing them to rejoin the game or battle. This mechanic is common in RPGs and MMOs, where characters may be resurrected by other players, items, or specific game locations, contributing to team dynamics and game progression.

Resolution: In video games, resolution refers to the display's pixel count, with higher resolutions offering greater detail and clarity in the game's visuals. Resolution is a key factor in image quality, affecting how crisp and immersive the game appears on the screen.

Respawn / Revive: Respawning or reviving is the process by which characters re-enter the game world after being defeated. This mechanic varies across games, with some implementing immediate respawns at designated points and others requiring specific conditions to be met for revival, ensuring continuous gameplay and participation.

Rez: A shorthand for "resurrect" or "resurrection" used in gaming to describe reviving a defeated or dead player or character. The ability to rez is an essential aspect of many cooperative games, allowing players to support each other and maintain progress.

RNG (Random Number Generator): RNG is a computational or algorithmic method used in games to generate random outcomes, affecting various aspects like critical hits, loot drops, and event occurrences. RNG elements introduce unpredictability and variety into games, influencing strategy and player experience.

RPG (Role-Playing Game): Role-Playing Games are a genre where players assume the roles of characters in fictional settings, engaging in story-driven gameplay that includes quests, exploration, and character development. RPGs emphasise narrative immersion, strategic decision-making, and the evolution of characters through the game. Visit the dedicated section for details.

Roster: A roster refers to the list of available players or characters within a game or the lineup of team members representing an esports organisation. In competitive gaming, a team's roster is crucial for strategy, as it determines the pool of talent and characters from which they can draw during competitions.

Round-robin: A tournament format where each participant competes against all other participants an equal number of times. Round-robin ensures a comprehensive and fair comparison of skill among competitors, often used in the initial stages of tournaments to determine standings for elimination rounds. Visit the dedicated section for details.

rq (Rage Quit / Rage Plug): Rage quitting describes the act of abruptly exiting a game due to frustration, typically following a defeat or series of negative experiences. This impulsive departure is often seen as poor sportsmanship, negatively impacting team dynamics and the game's competitive integrity.

RR (Round Restart): In competitive gaming, a round restart involves resetting a round to its beginning, usually due to technical difficulties, rule infractions, or mutual agreement among players. This ensures that matches are conducted fairly and conditions are optimal for all participants.

Rush / Rushing: Rushing is an aggressive gameplay strategy where players or teams quickly advance toward an objective or enemy position, aiming to gain an early advantage or catch opponents unprepared. This tactic requires coordination and speed, often setting the game's pace and forcing immediate reactions from the opposing team.
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Sandbox: A sandbox game emphasising open-ended play, allowing players to explore, create, and manipulate the game world with minimal constraints. This style supports various activities and objectives, allowing for personal expression and emergent gameplay. Sandbox games often provide tools and systems for building, crafting, and interacting with the environment, fostering creativity and experimentation.

Scope / Scoping: Scoping involves aiming through a weapon's scope or sights to enhance accuracy at long distances. This technique is crucial in shooter games for hitting distant targets, requiring precision and timing. Scoping can reduce a player's field of view and mobility, adding a strategic layer to choosing when and where to zoom in.

Scout / Scouting: Scouting refers to gathering information about opponents' strategies, positions, or upcoming plays, crucial in competitive and strategy games for planning and counter-strategies. In esports, scouting can also mean identifying potential talent for professional teams, assessing players' skills, and strategic fit for recruitment.

Scrim: A scrim, or scrimmage, is a practice match between teams, simulating competitive conditions without the stakes of official gameplay. Scrims are essential for preparation, allowing teams to try new strategies, build teamwork, and gauge their readiness for tournaments or leagues.

Scrub: "Scrub" is a derogatory term aimed at players who may lack skill or refuse to adopt effective strategies, often blaming external factors for their defeats. The term can discourage constructive learning and improvement, highlighting the negative aspects of competitive gaming culture.

Season Pass: A season pass is a purchase that grants players access to a game's future downloadable content (DLC) at a discounted rate compared to buying each piece individually. Season passes often include expansions, new characters, and exclusive items, providing value and continued engagement with the game.

Sidequest: Sidequests are optional tasks or missions in a game that, while not necessary to the main narrative, offer additional content, challenges, and rewards. They enrich the game world, provide deeper exploration, and allow players to engage with the game beyond the central storyline.

Sim racing: Simulation racing, or sim racing, is a genre dedicated to replicating real-world racing experiences with authentic physics, vehicle behaviour, and track conditions. These games demand skill and strategy and use specialised equipment like racing wheels and pedals to enhance realism. Visit the dedicated section for details.

Single Elimination: In a single elimination tournament, participants are ousted from the competition after their first loss. This format creates high-stakes matches but can result in shorter play times for competitors, emphasising the importance of each game. Visit the dedicated section for details.

Skillshot: A skillshot is an in-game ability or attack that requires manual aiming and timing to hit. These moves test player precision and anticipation, rewarding those who can accurately predict opponent movements and execute their abilities effectively.

Skins: Skins are cosmetic items that alter the appearance of characters, weapons, or other in-game elements without impacting gameplay mechanics. They allow for personalisation and expression within the game, making them popular among players.

Smoke: Utilizing smoke grenades or similar in-game devices, players can obscure vision and create strategic advantages, such as cover for movement or distractions. This tactic requires timing and knowledge of the game map to be effective.

Smurfing: Smurfing occurs when an experienced player uses a secondary account of lower rank to compete against less skilled players. This practice can disrupt the competitive balance and negatively affect the experience for new or less skilled players.

Snowball: Snowballing describes a scenario where a player or team leverages an initial advantage, however small, to gain progressively greater dominance over the opposition. This effect can lead to one-sided matches where the leading player or team becomes increasingly powerful.

Spamming: Spamming involves repeatedly using the same move or ability in a game, often seen as a tactic requiring less skill. While effective in some scenarios, it can be viewed negatively by other players for lacking variety or strategy.

Spawn: To spawn in a game means for a character, item, or entity to appear or be created in the game world. Spawning mechanisms determine where and when players re-enter the game after defeat, where enemies appear, and how resources are distributed.

Speedrun / Speedrunning: Speedrunning is the practice of completing a game as quickly as possible, using knowledge of the game's mechanics, exploits, and strategic planning. This community-driven aspect of gaming challenges players to find the most efficient paths and techniques to minimise completion time.

Spells / Skills: Spells and skills refer to the abilities characters use in games to perform actions, attacks, or magical effects. These abilities are central to gameplay, defining characters' roles, strategies, and interactions within the game world.

Split: In esports, a split refers to a segment of the competitive season, often leading to playoffs or championships. Splits can include a series of matches or tournaments and may feature mid-season updates or changes to the game meta.

Spray and Pray: A tactic where players indiscriminately fire their weapons without aiming precisely, hoping to hit an opponent by chance. This approach is less about skilful accuracy and more about the volume of fire.

Stacking: Stacking involves accumulating or layering similar items, effects, or abilities to gain a strategic advantage in a game. Effective stacking can significantly impact gameplay, enhancing a character's power or the efficacy of certain strategies.

Stats: Statistics (stats) are numerical data representing various aspects of a game or player's performance, such as health, damage output, win rates, and more. Stats are crucial for analysing strengths, weaknesses, and overall progress.

Streamer: A streamer is someone who broadcasts their gameplay live over the internet, often including commentary and interacting with viewers. Streamers can influence gaming trends, communities, and the popularity of games through their content.

Stun: A stun is a game mechanic where a character is temporarily immobilised, unable to perform actions or respond to events. Stuns are used strategically to gain advantages in combat, disrupting opponents' plans and opening opportunities for attack.

Support: In gaming, the support role focuses on aiding teammates through healing, buffs (enhancements), or other forms of assistance rather than direct combat. Support players are crucial for team survival and success, enabling offensive players to achieve objectives.

Swiss System: The Swiss system is a non-elimination tournament format that pairs competitors based on their performance in previous rounds, ensuring that players face opponents with similar records. This system allows for a fair and comprehensive assessment of skill over multiple rounds. Visit the dedicated section for details.
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Tank: In gaming, a tank is a character role designed to absorb damage and protect teammates. Tanks typically have high health, defence statistics, and abilities that allow them to draw enemy attention away from more vulnerable characters. Their role is crucial in team-based games, where they lead the charge in battles and ensure the safety and effectiveness of damage dealers and support characters.

Teabagging: Teabagging is a controversial gesture in video games, where a player repeatedly crouches over the body of a defeated opponent, mimicking a disrespectful act. This behaviour is often intended to taunt or provoke the defeated player and is generally considered poor sportsmanship within the gaming community.

Team Finances: In competitive gaming, team finances refer to the management of in-game currency or resources allocated for purchasing equipment, weapons, or other items that can influence gameplay. Effective management of these resources can play a strategic role in a team's success, particularly in games where the economy impacts the availability of strategic options.

Tilt: Tilt describes a psychological state where a player experiences emotional frustration or agitation, negatively affecting their gameplay and decision-making. Players on tilt may make impulsive choices, play aggressively, or deviate from optimal strategies, often leading to a cycle of mistakes and further frustration.

Time-Attack: Time-Attack is a game mode focused on completing a level, circuit, or challenge in the shortest time possible. Players strive to optimise every action and route to shave off seconds, often competing against the clock or other players' times for the best scores. This mode tests precision, speed, and mastery of the game mechanics.

Title: A game's title refers to its name or designation, distinguishing it from others in a genre or series. Titles can reflect the game's theme, setting, or key characters and are essential for branding, marketing, and identification purposes within the gaming industry and community.

Tournament: A tournament is an organised competitive event where players or teams contend in a series of games or matches, culminating in a final showdown to determine the winner. Tournaments can vary in scale from local, informal gatherings to large-scale international competitions, often featuring significant prizes and prestige for the victors. Tournaments can be considered as the atoms of esports.

Toxicity: Toxicity in gaming refers to behaviours that are negative, harmful, or disruptive to the experience of other players. This includes harassment, verbal abuse, griefing, and other forms of misconduct that can degrade the community atmosphere and discourage participation and enjoyment.

Trash Talk: Trash talk involves provocative, boastful, or insulting comments directed at opponents during a game. While it can be part of competitive banter, excessive or offensive trash talk contributes to toxicity and can negatively impact the gaming experience.

Triple Jump: The triple jump is a gameplay mechanic that allows a character to perform three consecutive jumps in mid-air, granting additional height or distance. This move can enable players to reach areas that are otherwise inaccessible, adding a layer of depth and exploration to platformers and action games.

Troll / Trolling: Trolling refers to intentionally provocative or disruptive actions in online games or communities aimed at annoying or upsetting others. Trolls seek to elicit strong reactions or cause disturbances, often detracting from constructive discussions or enjoyable gameplay experiences.

Tryhard: "Tryhard" is a term used to describe a player who puts a significant amount of effort into winning or excelling in a game, sometimes to the point of taking the game more seriously than others deem necessary. While dedication to improvement is generally positive, the term is often used pejoratively to criticize a perceived lack of casual enjoyment or sportsmanship.

Twitch: Twitch is a popular live streaming platform predominantly used by the gaming community. It allows gamers to broadcast their gameplay live to viewers worldwide, engaging with them through chat and other interactive features. Twitch hosts a wide range of content, from casual playthroughs and competitive esports to gaming talk shows and events, serving as a central hub for gaming culture and community. Visit the dedicated section for details.
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Ultimate: An ultimate is a character's most potent and impactful ability in a game, designed to turn the tide of battle or significantly influence the outcome. Ultimates often require strategic timing and resource management, such as cooldowns or energy consumption, to deploy effectively. Their game-changing nature makes mastering the use of ultimates a crucial aspect of gameplay in many competitive titles.

Unit: In gaming, a unit refers to an individual character, creature, or entity that a player can control or interact with, particularly in strategy and simulation games. Units typically have distinct roles, abilities, and stats, contributing to a game's strategic depth by offering various tactical options and combinations for players to manage and deploy.

Upgrade: Upgrades involve enhancing a character's abilities, an item's performance, or a unit's effectiveness through improvements or modifications. These enhancements can provide increased damage, better defence, new functionalities, or other benefits, playing a crucial role in progression and success in many games.
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Vanilla: The term "vanilla" refers to a game in its original, unmodified state, without any additional content, expansions, patches, or mods applied. It represents the game as it was initially released, providing a baseline experience against which modifications and updates can be compared.

Vision: In gaming, vision refers to the ability to see or detect areas of the game world, opponents, or objectives. Good vision control is crucial in strategy games, where knowing an opponent's movements or the layout of the map can inform decisions and strategies. Vision can be enhanced or restricted by game mechanics, abilities, or items, influencing tactical planning and execution.

VR (Virtual Reality): Virtual Reality offers an immersive experience that transports players into a computer-generated, three-dimensional environment. Through specialised headsets and input devices, VR allows users to interact with virtual worlds in a highly intuitive and engaging manner, expanding the possibilities for gaming and simulation. Visit the dedicated section for details.

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Wagering: Wagering in gaming involves placing bets on the outcomes of gaming events or matches, often within the context of esports. It adds an additional layer of engagement for spectators, allowing them to predict winners and potentially earn rewards based on their insights into the games and competing teams.

Walkthrough: A walkthrough is a detailed guide or tutorial for navigating a game, offering instructions on completing tasks, overcoming challenges, locating items, or uncovering secrets. Walkthroughs are invaluable resources for players seeking assistance or aiming to experience all aspects of a game.

Wipe / Wipeout: To wipe or wipeout in gaming refers to the complete defeat of a player, team, or group, often in a situation where recovery or continuation is impossible. This term is commonly used in multiplayer and cooperative games, especially in raids or battles where team coordination is crucial.

Wombo Combo: Originating from the fighting game community, a wombo combo refers to executing a series of moves or abilities in combination to achieve a powerful and often devastating effect. In team-based games, wombo combos typically require precise coordination among players, showcasing teamwork and skilful play.
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Zoning: Zoning is a strategic tactic where players control space or deny opponents access to certain areas through positioning, abilities, or threats. Effective zoning can influence enemy movements, protect objectives, or secure advantages, emphasising the importance of spatial awareness and control in competitive gameplay.
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XP (Experience Points): Experience points are awarded to players for completing in-game activities such as quests, battles, or objectives. Accumulating XP contributes to a character's growth or progression, often leading to levelling up, unlocking new abilities, improving stats, or granting access to better equipment.

XR (Extended Reality): Extended Reality encompasses all immersive technologies that blend the physical and virtual worlds, including Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR). XR technologies are expanding digital interaction boundaries, offering new gaming, education, and simulation possibilities. Visit the dedicated section for details.
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